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Picture of Sapphire ATI Radeon HD 4650 Lite 1GB Video Card

Sapphire ATI Radeon HD 4650 Lite 1GB Video Card


Sapphire ATI Radeon HD 4650 Lite 1GB Video Card
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Sapphire ATI Radeon HD 4650 Lite 1GB Video Card







SAPPHIRE HD3650 is Microsoft VISTA compatible with awesome power of 120 stream processing units, accelerates next generation DirectX 10 games while remaining best in its price vs. performance class. Support for the latest Shader Model 4 boost the level of realism provided by the HD3650 to new heights and the available on board memory of 1GB ensures a smooth frame rate in all of today's hot titles and applications.



Features


  • 378 million transistors on 55nm fabrication process
  • PCI Express 2.0 x16 bus interface
  • 128-bit DDR2/GDDR3/GDDR4 memory interface
  • Ring Bus Memory Controller
  • Fully distributed design with 256-bit internal ring bus for memory reads and writes

MicrosoftDirectX10.1 support


  • Shader Model 4.1
  • 32-bit floating point texture filtering
  • Indexed cube map arrays
  • Independent blend modes per render target
  • Pixel coverage sample masking
  • Read/write multi-sample surfaces with shaders
  • Gather4 texture fetching

Unified Superscalar Shader Architecture


  • 120 stream processing units
  • Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
  • Common instruction set and texture unit access supported for all types of shaders
  • Dedicated branch execution units and texture address processors
  • 128-bit floating point precision for all operations
  • Up to 40 texture fetches per clock cycle
  • Up to 128 textures per pixel
  • Fully associative multi-level texture cache design
  • DXTC and 3Dc+ texture compression
  • High resolution texture support (up to 8192 x 8192)
  • Fully associative texture Z/stencil cache designs
  • Double-sided hierarchical Z/stencil buffer
  • Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
  • Lossless Z & stencil compression (up to 128:1)
  • Lossless color compression (up to 8:1)
  • 8 render targets (MRTs) with anti-aliasing support
  • Physics processing support

Dynamic Geometry Acceleration


  • High performance vertex cache
  • Programmable tessellation unit
  • Accelerated geometry shader path for geometry amplification
  • Memory read/write cache for improved stream output performance

Anti-aliasing features


  • Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
  • Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
  • Adaptive super-sampling and multi-sampling
  • Temporal anti-aliasing
  • Gamma correct
  • All anti-aliasing features compatible with HDR rendering





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