ATI Radeon HD Sapphire Lite 3650 512MB Video Card
The SAPPHIRE HD3650 is Microsoft VISTA™ compatible with awesome power of 120 stream processing units, accelerates next generation DirectX® 10 games while remaining best in its price vs. performance class. Support for the latest Shader Model 4 boost the level of realism provided by the HD3650 to new heights and the available on board memory of 512MB ensures a smooth frame rate in all of today's hot titles and applications. Enhance the way you play not the amount you pay.
Features
- 378 million transistors on 55nm fabrication process
- 128-bit DDR2/GDDR3/GDDR4 memory interface
- Ring Bus Memory Controller
- Fully distributed design with 256-bit internal ring bus for memory reads and writes
MicrosoftDirectX10.1 support
- Shader Model 4.1
- 32-bit floating point texture filtering
- Indexed cube map arrays
- Independent blend modes per render target
- Pixel coverage sample masking
- Read/write multi-sample surfaces with shaders
- Gather4 texture fetching
Unified Superscalar Shader Architecture
- 120 stream processing units
- Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
- Common instruction set and texture unit access supported for all types of shaders
- Dedicated branch execution units and texture address processors
- 128-bit floating point precision for all operations
- Up to 40 texture fetches per clock cycle
- Up to 128 textures per pixel
- Fully associative multi-level texture cache design
- DXTC and 3Dc+ texture compression
- High resolution texture support (up to 8192 x 8192)
- Fully associative texture Z/stencil cache designs
- Double-sided hierarchical Z/stencil buffer
- Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
- Lossless Z & stencil compression (up to 128:1)
- Lossless color compression (up to 8:1)
- 8 render targets (MRTs) with anti-aliasing support
- Physics processing support
Dynamic Geometry Acceleration
- High performance vertex cache
- Programmable tessellation unit
- Accelerated geometry shader path for geometry amplification
- Memory read/write cache for improved stream output performance
Anti-aliasing features
- Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
- Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
- Adaptive super-sampling and multi-sampling
- Temporal anti-aliasing
- Gamma correct
- All anti-aliasing features compatible with HDR rendering