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Picture of ATI Radeon HD Sapphire Lite 3650 512MB Video Card

ATI Radeon HD Sapphire Lite 3650 512MB Video Card


ATI Radeon HD Sapphire Lite 3650 512MB Video Card
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ATI Radeon HD Sapphire Lite 3650 512MB Video Card


The SAPPHIRE HD3650 is Microsoft VISTA™ compatible with awesome power of 120 stream processing units, accelerates next generation DirectX® 10 games while remaining best in its price vs. performance class. Support for the latest Shader Model 4 boost the level of realism provided by the HD3650 to new heights and the available on board memory of 512MB ensures a smooth frame rate in all of today's hot titles and applications. Enhance the way you play not the amount you pay.



Features


  • 378 million transistors on 55nm fabrication process
  • 128-bit DDR2/GDDR3/GDDR4 memory interface
  • Ring Bus Memory Controller
  • Fully distributed design with 256-bit internal ring bus for memory reads and writes

MicrosoftDirectX10.1 support


  • Shader Model 4.1
  • 32-bit floating point texture filtering
  • Indexed cube map arrays
  • Independent blend modes per render target
  • Pixel coverage sample masking
  • Read/write multi-sample surfaces with shaders
  • Gather4 texture fetching

Unified Superscalar Shader Architecture


  • 120 stream processing units
  • Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
  • Common instruction set and texture unit access supported for all types of shaders
  • Dedicated branch execution units and texture address processors
  • 128-bit floating point precision for all operations
  • Up to 40 texture fetches per clock cycle
  • Up to 128 textures per pixel
  • Fully associative multi-level texture cache design
  • DXTC and 3Dc+ texture compression
  • High resolution texture support (up to 8192 x 8192)
  • Fully associative texture Z/stencil cache designs
  • Double-sided hierarchical Z/stencil buffer
  • Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
  • Lossless Z & stencil compression (up to 128:1)
  • Lossless color compression (up to 8:1)
  • 8 render targets (MRTs) with anti-aliasing support
  • Physics processing support

Dynamic Geometry Acceleration


  • High performance vertex cache
  • Programmable tessellation unit
  • Accelerated geometry shader path for geometry amplification
  • Memory read/write cache for improved stream output performance

Anti-aliasing features


  • Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
  • Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
  • Adaptive super-sampling and multi-sampling
  • Temporal anti-aliasing
  • Gamma correct
  • All anti-aliasing features compatible with HDR rendering


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